VR

Through You: Stopping and Feeling through Dance and VR

By Randy Astle

Although dance and virtual reality seemingly lay at polar ends of the creative spectrum, they can come together to make incredibly moving artistic experiences. That, at least, holds true for co-directors Lily Baldwin and Saschka Unseld in their new piece Through You, a VR film heavy on physical choreography that premiered at Sundance earlier this year and was released on Gear VR, powered by Oculus, on August 1. The piece features a couple as their relationship evolves over the course of decades through discovery, fulfillment, loss and rejuvenation. It uses handheld camera movement to create a very visceral experience, one that […] → continue…

From:: Filmmaker Magazine

Streamline Motion Graphics, VFX, and VR with MAXON Cinema 4D

By Jason Boone

With MAXON Cinema 4D, you can produce high-end motion graphics.

The next generation of MAXON’s professional 3D application delivers both great tools and enhancements artists can put to use immediately and provides a peek into the foundations for the future. Scheduled to ship in September of 2017, Cinema 4D R19 includes new features to streamline motion graphics, VFX, and VR content creation workflows.

Powerful developments have been made to viewport performance, a new Sound Effector has been added, and additional features for Voronoi Fracturing have been introduced to the MoGraph toolset. The release also includes a new Spherical Camera, the integration of AMD’s ProRender technology, and more.

It’s designed to serve individual artists as well as large studio environments.

Designed to serve individual artists as well as large studio environments, Release 19 offers a fast, easy, stable, and streamlined workflow to meet today’s challenges in the content creation markets—especially general design, motion graphics, VFX, VR/AR, and all types of visualization.

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From:: No Film School

Manfrotto targets 360° VR creators with new range of accessories

Accessory creator Manfrotto has just launched a new range of bases, booms, heads and dollies aimed at Virtual Reality content creators. The company claims to be the first to produce, “unique, dedicated products designed to support professionals and enthusiasts shaping the future of photography and videography,” and that its new range makes VR creation easier and more enjoyable.

The Manfrotto 360° Virtual Reality range includes:

  • VR Clamp and VR Adjustable Dolly
  • VR Mini Tripod Kit
  • VR Aluminium Base with/without half ball
  • VR Pump Cup with spigot adapter
  • VR Carbon Tripod
  • VR Panoramic Head
  • VR Carbon Fibre Boom (Small, Medium, Large)

The company says that the bases have been designed to provide solid, motion-free support ensuring cameras remain as still as possible, and that their foot-prints are small enough that they won’t appear in the frame. The bases offer a choice of carbon fibre or aluminum materials, and booms are provided to enable images to be taken at various heights.

Prices for the range start at £30/$35 for a clamp and top out at £680/$690 for the Multi-Row Panoramic Head. For more information, visit the Manfrotto website.

Press Release

PRESENTING – MANFROTTO 360° VIRTUAL REALITY

  • The first dedicated range of solutions supporting virtual reality creation
  • Pro and enthusiast solutions for immersive content creation
  • Reliable, high-performance bases, accessories and extension booms
  • Engineered with high-quality materials and careful attention to ergonomics and detail

UK 9th August 2017 – Manfrotto, world leader in the photography, imaging equipment and accessories industry, is excited to introduce the brand new 360o Virtual Reality range and to be the first player to bring unique, dedicated products designed to support professionals and enthusiasts shaping the future of photography and videography.

Manfrotto’s new 360° Virtual Reality offering includes bases, accessories and extension booms that make it easier and more fun to create amazing 360-degree videos and photos.

With this new range, Manfrotto is facilitating the transition → continue…

From:: DPreview

Lensrentals is now renting out drones and VR/360 equipment

Popular gear rental (and astute gear commentary) company Lensrentals announced some big news this morning: they’re going to start renting DJI drones and Virtual Reality/360° equipment.

Lots of photographers are considering adding a drone to their kit or dabbling in Virtual Reality and 360° capture, but if you’re not sold on the idea, buying expensive VR or aerial photography gear might seem excessive. Lensrentals expansion into drones and VR offers a try-before-you-buy option that won’t set you back thousands.

Starting today, you can rent the Mavic DJI Pro, DJI Phantom 4 Pro and DJI Inspire 2 drones alongside “a number of supporting equipment items” in the company’s Drones section, as well as the Orah 4i VR camera, Nikon KeyMission 360 action cam and their accompanying accessories under the VR/360 section.

To give you an idea on price, renting a DJI Mavic Pro will run you $213 for 7 days, a Nikon KeyMission 360 action cam costs just $57 for the same period, and the more powerful Orah 4i VR camera costs $270 for that week-long rental. And if you like what you try, you can keep the drone/camera and apply your rental fee towards a purchase through Lensrentals’ Keeper program.

To learn more about the company’s new rental options, or take advantage for yourself, head over to the Lensrentals website.

Press Release

Lensrentals Adds Drone and Virtual Reality / 360 Equipment to Nationwide Rental Program

DJI Mavic Pro, DJI Phantom 4 Pro and DJI Inspire 2 Drones, Orah 4i and Nikon VR Gear Added to Inventory

Memphis, TN – August 10, 2017 – Lensrentals, the largest online provider of photography and video equipment for rental throughout the US, today announced a trial of drone → continue…

From:: DPreview

How Genre Filmmakers Are Using VR to Create a Different Type of Immersive Thrill

By Chris O’Falt Virtual reality creators from this year’s Fantasia Film Festival talk about how powerful a tool 360 VR can be for action and horror filmmakers. → continue…

From:: Indie WIRE Filmmaker Toolkit

Tobii Pro Expands Eye Tracking Research into Virtual Reality

By Posted by Jody Michelle Solis, Editor

Tobii Pro, a global leader in eye tracking research solutions, announces a new solution for conducting high-end, eye tracking research within immersive virtual environments (VR) – Tobii Pro VR Integration. The research tool, based on the HTC Vive headset integrated with Tobii eye tracking technology, comes with the Tobii Pro software development kit (SDK) for research applications. Researchers can collect and record eye tracking data from a VR environment with pinpoint accuracy and gain deeper insights on human behavior.

Eye tracking research in immersive VR is transforming how studies can be conducted and opens up entirely new possibilities in psychology, consumer behavior, and human performance. Through VR, researchers have complete control over a study environment which allows them to run scenarios that previously would have been too costly, risky or difficult to conduct in real life.

“Combining eye tracking with VR is growing as a research methodology and our customers have started to demand this technology to be part of their toolkit for behavioral studies. The Tobii Pro VR Integration is our first step in making eye tracking in immersive VR a reliable and effective research tool for a range of fields. It marks our first major expansion of VR-based research tools,” said Tom Englund, president, Tobii Pro.

Through eye tracking in VR:

Researchers can get deeper insights to the shopper journey and a store environment can be readily duplicated in the virtual world without having to go through the time and money of setting up an actual store. Shopper behavioral tests can be conducted on products pre-production as well as the effectiveness of campaign messages.
Researchers can study anxieties, phobias and PTSD in entirely new ways where they can fully control the visual stimuli, such as spiders or stressful situations, and regulate the experience in a safe environment without putting the participants in serious → continue…

From:: Student Filmmakers

Al Caudullo in Bangkok, Facebook and Blend Media Open Weekend of Live 360

By Al Caudullo

Starting at 10 am ET on Friday 28th July – 4 pm ET Sunday 30th July, Facebook and Blend Media 360 staged the official launch of 360 Live Streaming Worldwide. Exclusive Participants included: Al Caudullo (Thailand), Studio Kwo (Brazil), Adam Ravtech (Yas Island), Project 360 (Switzerland), Ideas Studio (Belarus), Lifestyle Inc. (Japan), Experience 360 (U.S.), 360Fabriek (Netherlands), Adam Cropp (Australia), Jonny Simpson-Lee (U.K.), Inside 360 (Germany), Whistle Productions (France) and Rakka Creative (Finland).

And after being held up by rain Al Caudullo of Explore 360 and Stephane Lambert of Wishtrend Thailand went 360 Live Stream, after a short rain delay from the Vertigo Moon Bar in Bangkok Thailand at 10:01 pm BST, using the astonishing Insta360 Air on my Samsung Galaxy S7 . This sensational 360 camera from Insta360 is the perfect consumer 360 camera for anyone with an Android phone. I plugged into my Samsung Galaxy S7, downloaded the app from the Google Play Store and I was instantly ready to go.

The best feature of the Onsta360 camera is that it is just so darn easy and fun. You turn your phone with the micro USB port facing up, plug in the phone and start snapping 360 images, record 360 videos, or live stream 360 like I did directly to your Facebook page. I’ll have a full hands-on review of this 360 camera and app soon.

Facebook has been bullish on 360 and now has added 360 Live streaming to the mix.

Blend Media 360 is a platform specifically built to help 360 video/VR Creators make money from their existing 360/VR content through Blend’s Licensing Platform and expert team of licensing executives, as well as to generate new income for those Creators → continue…

From:: Student Filmmakers

A radical new type of PC might solve a huge problem facing VR

By noreply@redsharknews.com (David Shapton)

HP Z VR backpack

HP’s just announced backpack VR computer might solve the problem of how you have a complete – fully mobile – VR experience with all the computing power you need for the best results

  • HP VR backpack
  • HP Z VR
  • VR
  • VR computing
  • HP Virtual Reality
  • Virtual Reality

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    From:: RedShark News

    DI4D Unveils Highest Fidelity Facial Performance Capture at SIGGRAPH 2017

    By Posted by Jody Michelle Solis, Editor

    DI4D unveils its highest fidelity facial performance capture so far at SIGGRAPH held this week at the Los Angeles Convention Center, August 1 to August 3. DI4D’s proprietary “motion scanning” technology captures 4D data comprising video rate 3D surface scans tracked with a dense fixed topology mesh. The DI4D solution, which does not require any markers, make-up or structured light, provides much higher fidelity facial motion capture data than alternative solutions and ensures that every nuance of an actor’s facial performance is recorded. Using a DI4D PRO system upgrading with nine 12 mega-pixel synchronised video cameras, the company has been able to capture higher fidelity 4D data than ever before.

    Dr Colin Urquhart, CEO of DI4D said:

    “We always try to present something new and exciting at SIGGRAPH and this year we will certainly do that by showing the highest fidelity DI4D facial performance capture data so far. We have increased the resolution of cameras used on one of our DI4D PRO systems by a factor of four from 3 to 12 mega-pixels and we have also significantly enhanced our 4D processing and mesh tracking software. As a result we can capture much higher fidelity data and track even denser meshes than with our current DI4D PRO system. This ensures that we can record every nuance of an actor’s facial performance and satisfy the requirements of even the most demanding of movie visual effects projects.”

    Colin adds:

    “We are also demonstrating the use of DI4D data in VR for the first time on our booth (342) at SIGGRAPH this year. The level of detail of facial performance we are now able to capture really needs to be seen – or even better, experienced in VR – to be believed!”

    For more information, visit http://www.di4d.com/.

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    From:: Student Filmmakers

    Atom View by Nurulize

    By Posted by Jody Michelle Solis, Editor

    Atom View is a cutting edge tool for raw volumetric data processing, color management, and delivery. Built from the ground up for VR, Atom View helps you integrate the highest quality volumetric data on the planet with traditional workflows for game or film.

    Nurulize is a virtual reality software developer founded in 2013 by software development and VFX industry veterans Philip Lunn and Scott Metzger. The aim: to create disruptive applications for the emerging virtual reality revolution. Nurulize’s vision is to push the envelope for creative realism in VR, while also building software tools that democratize the VR process. Nurulize’s solutions were recently recognised at NVIDIA’s GTC VR Content Showcase 2017, where they were awarded the Grand Prize over 120 other companies.

    For more information, visit http://nurulize.com/.

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    From:: Student Filmmakers

    Watch: The World’s First VR Feature Film Lets You Become a Robot Designed by Jeff Goldblum

    By Liz Nord

    ‘Miyubi’ from Funny Or Die, Oculus, and Felix & Paul is here.

    We all know by now that VR is a creative playground ripe for experimentation. But that also means there’s an inherent risk in every project, especially in longer-format work that requires a much bigger commitment from both producers and audience. And yet, that’s exactly the risk VR creators Félix Lajeunesse and Paul Raphaël (whose studio goes by Felix & Paul) took with their 40-minute scripted comedy VR film Miyubi.

    That risk was mitigated by the addition of the hilarious team at Funny or Die and VR hardware pioneers Oculus—with a dash of Jeff Goldblum thrown in for good measure. Miyubi, the result of their collaboration, premiered at Sundance and Cannes earlier this year and is now available to anyone with an Oculus-ready headset.

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    From:: No Film School

    Siggraph 2017, Los Angeles | Boris FX Exhibits at Booth 1011

    By Posted by Jody Michelle Solis, Editor

    Siggraph 2017, Los Angeles, takes place this week, July 30 to August 3. Today is the last day to visit the exhibit booths on the show floor. So make sure to check them out today, 9:30am-3:30pm.

    Boris FX’s exhibit is located at booth 1011.
    www.borisfx.com

    Boris FX & Imagineer Systems are leading developers of visual effects & motion graphics plug-ins for broadcast, film and 360/VR post-production professionals. Flagship products, Continuum Complete, Sapphire and Mocha Pro have made their mark on Hollywood feature films and broadcast TV shows including Rogue One, The Hobbit, The Walking Dead, Mr. Robot and many more. In 2016 Boris FX acquired GenArts and the popular VFX plug-in package, Sapphire. Together Boris & Imagineer software complement industry standard editing & effects software from Adobe, Apple, Avid, Autodesk, Blackmagic, The Foundry and more. At SIGGRAPH 2017 visit the Boris FX booth to preview the new Mocha VR and Sapphire v11. Mocha VR brings Mocha’s Academy Award-winning tracking and VFX tools to an optimized 360 video workflow for cinematic VR post-production. Sapphire 11 is the newest version of flagship VFX plug-in package.

    For more information about SIGGRAPH, visit their website at http://s2017.siggraph.org/.

    Venue:
    Los Angeles Convention Center
    1201 South Figueroa Street
    Los Angeles, California 90015 USA

    LOCATION & HOURS
    Exhibition

    South Hall H/J
    Tue, 1 Aug, 9:30 am-6 pm
    Wed, 2 Aug, 9:30 am-6 pm
    Thu, 3 Aug, 9:30 am-3:30 pm

    → continue…

    From:: Student Filmmakers

    The Demise of DSLR & Soderbergh’s Plan to Save Movies [PODCAST]

    By Liz Nord

    This episode of Indie Film Weekly wonders if DSLR filmmaking is finally dead, and whether Soderbergh’s new production model can revive indies.

    Jon Fusco, Emily Buder, and yours truly, Liz Nord bring these stories and more, including a former Google Android exec who extols iPhone filmmaking, Netflix’s $20.5 billion in debt, and a sad goodbye to Pulitzer-Winning writer, director, and actor Sam Shepard. We also hear from video essay guru Kogonada about his debut feature Columbus, which hits theaters this week.

    In gear news, Fusion gets a VR toolset and big price break, the TSA adds filmmaker-unfriendly travel rules, and lens mount options grow for the Fujfilm MK zooms. Ask No Film School fields a question about what extent you should involve an author in your film when it’s based on their book.

    As always, the show also brings news you can use about gear, upcoming grant and festival deadlines, this week’s indie film releases, weekly words of industry wisdom, and other notable things you might have missed while you were busy making films.

    Read More

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    From:: No Film School

    Siggraph 2017, Los Angeles | VR in Europe + Russia

    By Posted by Jody Michelle Solis, Editor

    Siggraph 2017, Los Angeles, takes place this week, July 30 to August 3. The VR in Europe + Russia event takes place Wednesday, August 2, 3:00 pm – 4:00 pm, Los Angeles Convention Center, ACM SIGGRAPH Theater, South Lobby.

    For more information, visit the SIGGRAPH Events section at http://s2017.siggraph.org/acm-siggraph-theater-events.

    Venue:
    Los Angeles Convention Center
    1201 South Figueroa Street
    Los Angeles, California 90015 USA

    LOCATION & HOURS
    Exhibition

    South Hall H/J
    Tue, 1 Aug, 9:30 am-6 pm
    Wed, 2 Aug, 9:30 am-6 pm
    Thu, 3 Aug, 9:30 am-3:30 pm

    → continue…

    From:: Student Filmmakers

    Siggraph 2017, Los Angeles | DCAJ Presentation: Industrial Application of Content Technology in Japan

    By Posted by Jody Michelle Solis, Editor

    Siggraph 2017, Los Angeles, takes place this week, July 30 to August 3. The DCAJ Presentation: Industrial Application of Content Technology in Japan takes place Wednesday, August 2, 2:00 pm – 3:00 pm, Los Angeles Convention Center, ACM SIGGRAPH Theater, South Lobby. This presentation is an introduction to the most advanced technology related to CG, VR, AR, and AI in Japan.

    For more information, visit the SIGGRAPH Events section at http://s2017.siggraph.org/acm-siggraph-theater-events.

    Venue:
    Los Angeles Convention Center
    1201 South Figueroa Street
    Los Angeles, California 90015 USA

    LOCATION & HOURS
    Exhibition

    South Hall H/J
    Tue, 1 Aug, 9:30 am-6 pm
    Wed, 2 Aug, 9:30 am-6 pm
    Thu, 3 Aug, 9:30 am-3:30 pm

    → continue…

    From:: Student Filmmakers