By Adam Plowden
VROX Technology partners with Sony to create a high end Virtual Reality Robot System for gaming, film production and e-commerce.
Virtual Reality is a big business, not just in creative content production but for capturing images that would otherwise be in challenging environments. VROX Technology has been designing and engineering the VR Robot System for the past year, and it was truly impressive to see it at IBC 2017.
The image capture aspect of the VR Robot System is handled by an array of Sony UMC-S3C full frame low light cameras (which uses the same sensor as a Sony a7S – watch our news video from NAB about the S3C here), which after research into the best control and size options became the camera of choice for VROX. To also create the correct field of view across the array, the Voightlander 15mm F/2.8 lenses are used which capture a very high quality image with little to no edge distortion, vignetting or chromatic aberration. When stitched together, the resulting images are seamless, with no visible loss of quality. This also replicates a field of view that resembles human eyesight for a more realistic experience.
Each Sony UMC-S3C in the VR array can be controlled independently, which makes the rig perform exceptionally well in a variety of shooting environments from HDR to low light. The independent control of the cameras allows the exposure settings of the cameras at different sides of the array to be set according to the needs of the lighting, including when the robot is travelling from a low light to bright light environment.
The ideal productions that would use the VR robot system include the gaming world and film productions that are implementing virtual reality content to really immerse the viewer into the image – and by moving → continue…
From:: Cinema 5d