How to build King Kong – first render and animate 17 million hairs

By (Andy Stout)

Long's fur transitions and gets more distressed through the story much like Kong himself

We have come a very long way from the days when CG artists would throw their hands up in horror at even the suggestion of fur on a character.

  • CGI
  • King Kong
  • Rendering
  • 3D modelling
  • SFX

    → continue…

    From:: RedShark News